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Promet(z)eus (Carles Sora and Montse Figueras, 2004)

installation,interaction,theatricality

Multimedia installation based on Aeschylus’ Prometheus, where images unfold in response to the viewer’s actions.

Installation that unfolds through the action of the viewer. Based on the myth of Prometheus, it seeks reflection through the interaction between the human and the artwork, involving the participation of virtual doubles. It takes place in three separate spaces. In the first one, upon entering, a camera is triggered to show the viewer’s silhouette; when sitting down, random images and sounds are activated. In the second space, which is almost completely dark, the viewer is immersed in a wall of sound. In the third space, the walls are covered with the text of Aeschylus, and the viewer can choose between two exits: Zeus (dream) or Prometheus (freedom), posing the well-known mythical dichotomy popularized in the early 2000s by The Matrix.

https://www.csora.org/prometzeus/
Bellomi. Paola (2016). Teatro digital: ¿realidad o utopía? Nuevas tecnologías en el teatro español actual. Cuadernos AISPI, 7, 47-62.

Source : https://www.csora.org/prometzeus/

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