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Situation Rooms (Rimini Protokoll, 2011)

dramaturgy of sound,installation,interaction,intermedial,theatricality

Ten participants carry a tablet connected to a headset that shows them the journey of ten characters sequentially, whose actions they see in first person and must replicate in an environment with various spaces that they visit and where they meet the other participants.

Under the subtitle “a multiplayer video piece”, each of the ten participants enters a “cinematic set”, in the company’s words, through a numbered door, a tablet with a video of a character’s journey and headphones through which they listen to their story in voice-over, always related in one way or another to the war. The participants are encouraged to carry out different actions in the space of the piece while watching them being performed on video by the person whose story they are following and, in some cases, interacting with other participants. The stories follow one after the other, so that each participant goes through the ten stories in a different order, until they reach a final meeting room where they all meet.

First performed on 23 August 2013 at the Ruhrtriennale in Ruhr (Germany).

https://www.rimini-protokoll.de/website/en/project/situation-rooms
Nawrot, Julia (2019). Digital technologies in theatre. Situation Rooms by Rimini Protokoll. Pasavento. Revista de estudios hispánicos, VII (2), pp. 321-333. https://doi.org/10.37536/preh.2019.7.2.728
The actions seen on screen were to be replicated by the participants for a simultaneous experience.

Source : https://www.rimini-protokoll.de/website/en/project/situation-rooms

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